Toobou 1:12 Reference Run
Toobou achieved the first subβ1h13m SMS Any% speedrun on 2024/09/06 with a 1:12:58.39. The run used a consistent set of strats with very few mistakes, so can serve as a good reference for advanced Any%. This is a list of the strats used. Run video: here.
Key
π¦ baseline strat
π§ harder/novel strat
β¬ alt strat (non-universal + average difficulty)
π© safety strat
The strats are coloured based on how βstandardβ they are. π¦ Baseline strats are universal in the sense that almost all top (15) players either do them or know them; they come to mind as the normal thing to do. β¬ Alt strats have several variants of which one or two are learnt. And then π§/π© are either progressive faster strats or simplifications made for consistency.
Abbreviations
d β dive
r β rollout
h β hover
jd βΒ jump-dive (j-d β jump then dive)
dj(d) β double-jump (dive)
tj(d) β triple-jump (dive)
sj(d) β spin-jump (dive)
sf(d) β sideflip (dive)
bf(d) βΒ backflip (dive)
wk β wallkick
gp β ground-pound
y βΒ y-cam
ms β momentup spin jump
bs β buttslide
hs βΒ hoverslide
ss(d) β spam-spray (dive)
sm β shadow mario
Concatenated abbreviations signify moves performed simultaneously, while hyphen-delimited sequences signify sequences of moves.
a
π¦ fludd: d-r-sjd
π¦ airstrip plant: y-cam hoverslide
b2
π¦ bianco plant: scumbag (with prediction)
π¦ delfino sm: hoverslide
π¦ delfino sm: goop slide instakill
π¦ delfino sm: early m
π¦ b2 approach
π¦ spider: bait + prefer water over air
β¬ gwkh + right y-turn
β¬ backflip spam-sprays
β¬ h-dj-gp shine-grab
b3
π© two-slide
π¦ pole spin
π¦ b3s: jump-dive start
π¦ b3s: jump-dive to ramp
b4
π¦ ricco plant: jump-spray-dive
π¦ ricco plant: corner-cancel trigger
β¬ travel skip: spray-dive
π¦ grass-slide
β¬ hover into 5th
π¦ ms 7th
β¬ sj-wk 8th
π¦ rope ms (slow)
b5
π¦ grass-slide tj
π¦ sprint slope mount
petey ii: AB2(yss) 1t(bf) A8t(bf) [rng +14.27s, 23/774]
π© hover shine-grab
g8
π¦ gelato plant: between benches
π¦ slide approach m
β¬ tree throw (with hop)
β¬ roof throw
β¬ yossy spot
g7
β¬ jdy-r-jd-r start
π¦ ss slow kill
q1
β¬ awning (hover rollout)
π¦ fech entry (no ledgegrab)
π¦ forgotten strat
π© no chomp sling
β¬ sjd-gph 3rd clean
β redo 3rd chomp
β¬ pause on mushroom
q2
β¬ jump + hop re-entry (no L)
π¦ bridge tj-h approach
π¦ sign + fast talk
q3
π¦ sjd + tjd approach
π¦ double sjd ms-gwkd
β¬ 1 grounded ss + spray clean
q4
π¦ bridge dj mushroom approach (with hover)
π¦ right side: over corner
π¦ ss+gp clean + chain push
π¦ bfd shine-grab
q5
π¦ bridge hoverslide
π¦ cage d-r-hs-r
π§ sj-tj-waterslide
π© yoshi-skip: non-instant walk-off
π© yoshi-skip: non-instant ledge-drop
π¦ early cycle (all slow texts, no gps, 1 y-turn backup)
q6
β¬ jump-delayed-dive start
π¦ run to 1st
π¦ decelerated 4th approach
π© around the wall 5th unlock
β¬ hover-buffer 5th clean
π¦ mushroom 6th unlock
π© bfd 7th clean
π© gp 8th clean
π© bfd-y 9th clean
β± 2:14.83 igt
π¦ straight bridge approach
q7
β¬ bridge dj spray slow kill (before fence)
p1
β¬ normal honey skip
π¦ ppe: beach double dive
π¦ p1e: hoverslide
π¦ dm shot
π¦ 4th post grab
p2
π§ bf-cancel re-entry
π¦ p2e: sfd
π© p2s: sjd-r ending
p3
β¬ ssd start
π¦ tas (non-prow)
β¬ hop into 5th
β¬ right side coin clip
π© no dive into 8th
p4
π¦ no distance unlock
π¦ damage-cancel strat
p6
π¦ coconut (run around + spam spray)
β¬ pause papaya push
π¦ stu gp papaya throw
π§ stu circle (pianta block) wall clip (headbutt)
β¬ 1-stu (hold-up with parallel cam)
β¬ platform corner walk dismount
β¬ over-top-middle (dynamic rollout)
π¦ platform ledgegrab
π© late dismount
π¦ dynamic sjd shine-grab
p7
β¬ left-side ss slow kill (ssd approach)
r1
π¦ beyblade + full swim
π¦ ramp ms
π¦ box sj
β¬ 1st grab short jump + late dive
π¦ 2nd grab: thumbslide jd
π¦ jd shine-grab
r2
β¬ hoverslide sewer (no-y)
π¦ hoverslide ledgecancel y-turn
β¬ pianta bounce gwkh wall-mount
π© slide + hover over water
β¬ single-jump to shine (no hover)
r3
β¬ jd-d start
π¦ sjd boat cancel
π© front-slope + sj
π¦ j-d shine grab
r4
β¬ slide-off ramp sjd
π¦ beyblade
β¬ rollout onto 2nd rod
β¬ stall on 3rd rod
β¬ big sjd lean left
π¦ red cycle
r5
π¦ speed double jump
π§ instant ledgegrab
π¦ spam-spray bloopers
β¬ 1st grab: stall jump dive
π¦ 2nd grab: thumbslide jd
π¦ hs-r shine-grab
r6
π¦ hoverslide momentum dj + log d-r
π¦ jdy-gp button
π¦ hs-r blooper mount
π¦ anticlockwise route
β¬ right of 2nd pillar
π¦ blooper slide on wood
r7
π§ hoverslide y-cam instakill
b6
π¦ hs to bianco
π§ one-slide
β failed 1-slide (crack backup)
π¦ around the hedge
π¦ single jump entry
β¬ jd-d-r opening
β¬ sjd to cube
β¬ ms1 (+ tjd)
β¬ slow gwkd
π¦ left-side top
b7
π¦ rss instakill
β failed instakill backup
s1
π¦ yoshi sm spray slow kill
β bf spray banana again
π¦ banana carry
π¦ one-shot hole
π¦ jump late dive approach
β¬ hutless (sjd approach)
β¬ manta: left half then right
β¬ manta: fountain sj+ss
NO BONKS
β± 2:41 segment [including banana error]
β¬ hs-r-djd
s2
β¬ jump + hop re-entry (no L)
π¦ jump late dive approach
β¬ sprinkler entry (ssd-r-sj)
π¦ s2s downstairs and kicks
π¦ s2s sand sjds
π¦ s2s ms
s3
π¦ back-side (no gwk)
β failed quick turn
s4
π¦ hotel movement
π¦ casino skip
π¦ sjd 1st cube
π¦ bs1 (no platform skip)
π§ bs2 (j-d-r)
s5
π¦ casino movement (no instant trigger)
1 extra cycle
good 1st fruit
good 2nd fruit
β bad 3rd fruit (+ bonk)
β± 2:57 segment
s6
β¬ s6j (left around the fountain)
β± 2:23.56 igt
β 1 failed talk
s7
π© spray slow kill (short-hop start)
n1
β¬ dive + slide-off + jdy
π¦ j-d start
π¦ 1st wheel diagonal kicks
β¬ ramp sfd
π¦ h-dj 2nd wheel
β¬ centre throws
β¬ spray-throw instant 2nd grab
n2
β¬ re-entry: instant y-cam + slow turn
β¬ j-d over crease
β¬ h-dj wallkicks
β¬ h-d-d spring-grab
β¬ single-jump to clip corner
n3
β¬ 8th right-side
n4
β¬ n4e: bounce
β¬ n4e: jump-spin-triple
β went for a dip
β¬ spam-sprays in descent
β¬ 1st bubble (left)
β¬ y-turn mouth approach
π§ 7-tooth (full-clean 7)
n5
β¬ hs-r onto rope
π¦ sign + fast talk
β¬ bonk shine-grab
n6
π§ new ropes
π¦ bfd entry
π¦ slow green cycle (no platform skip)
β¬ optimal blue-cycle-3rd rta ending
n7
π§ bfd instakill
c
β¬ flooded plaza: roof (sjd)
π¦ oat corona (hoverslides)
β¬ sdj-d-r boat mount
π¦ speedboat right
π¦ single-jump + hover dismount
π¦ rocket storage (interstitial sidestep)
β¬ bowser (standard; bad 4th plat position + bounce)